May 18, 2007, 01:16 PM // 13:16 | #21 | |
Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
The working out on the other thread is wrong. As many people point out the 2 events are separate, look at his diagram on the diagram they arnt separate. I have 2 Seperate (keyword here) chances of 20%. [.......20......].....heres my 20% of HCT....................<- .................................................. .........................|Here you have 40% chance for HCT, as u can see they are separate [....16.....[4]]..... heres my other 20% chance of HCT<- (the inner square on the bottom 20% being the chance both work, the rest of it is the chance that the 1 OR the other will trigger) |
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May 18, 2007, 01:25 PM // 13:25 | #22 | |
Krytan Explorer
Join Date: Feb 2007
Location: Boston, MA
Guild: Higher Order [HO]
Profession: D/
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Quote:
In the link that is provided you can clearly see that the 4% chance to quarter the casting time is an overlap of 4% from each mod. Ill explain this using a mental visual aid. A Venn Diagram. I'm trusting you all know what that is. Two circles in which a part of each overlap each other. Now, each of these circles represent a 20% HCT mod. The overlapping portion, as we all agree, equals 4% chance to quarter casting time. Now, that leaves 16% chance to HCT in one circle and 16% chance to HCT in the other circle, and 16 + 16 = 32% to HCT. Combining percentages is not as easy as saying 20+20 = 40. As you said they are 2 seperate events. That like saying yesterday i drank 50% of a full gallon of milk, and today from that same bottle, I drank another 50% and saying the bottle is empty when in reality is 25% full. Last edited by Soul of the Scythe; May 18, 2007 at 01:39 PM // 13:39.. |
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May 18, 2007, 01:34 PM // 13:34 | #23 | |
Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
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May 18, 2007, 01:44 PM // 13:44 | #24 |
Krytan Explorer
Join Date: Feb 2007
Location: Boston, MA
Guild: Higher Order [HO]
Profession: D/
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the overlap is when the both activate... get it?
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May 18, 2007, 01:51 PM // 13:51 | #25 |
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Edit: ignore me, I'm talking crap!
Last edited by Cebe; May 18, 2007 at 02:02 PM // 14:02.. |
May 18, 2007, 01:51 PM // 13:51 | #26 |
Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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ok here a badly drawn but simple diagram to explain. The 1st diagram is your 1st HCT mod, u have 20% chance of it triggering The next one is of the 2nd HCT mod, u have 20% chance of it triggering also, of which u have a 4% chance it will trigger as well as the 1st one. (so for the 2nd one u have 16% that just 1 of them will have triggered) Then to demonstrate the point theres a 3rd one. This one is also a full 20% chance to trigger, there is an 0.8% chance to trigger with both of the others so u end up with these chances from the 3 mods: 42% chance for 1/2CT, (Yellow ), 7.2% of 1/4CT, (blue) and 0.8%,(green) chance of 1/8CT, there is in total a 60% chance that atleast one of them will trigger. Last edited by Sophitia Leafblade; May 18, 2007 at 01:55 PM // 13:55.. |
May 18, 2007, 02:15 PM // 14:15 | #27 |
Krytan Explorer
Join Date: Feb 2007
Location: Boston, MA
Guild: Higher Order [HO]
Profession: D/
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for reference:
20% = .2 80% = .8 4% = .04 64% = .64 68% = .68 32% = .32 .2 * .2 = .04 (<--Chance of them both triggering) (20% * 20% = 4%) .8 * .8 = .64 (<--Chance of NEITHER triggering) (80% * 80% = 64%) seeing as all precentages have to add up to 100%, we get: .04 + .64 = .68 and 1 - .68 = .32(<--Chance of one of them triggering) 4% + 64% = 68% 100% - 68% = 32% So, you have: 64% chance of neither triggering +32% chance of one triggering 4% chance of both triggering 100% Last edited by Soul of the Scythe; May 18, 2007 at 02:24 PM // 14:24.. |
May 18, 2007, 02:34 PM // 14:34 | #28 |
Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Ezekiel Giz Mistopheles says - "hmm i can understand the thinking behind the 80*80 to get 64% but it makes each one inextricably linked to the others but they cant be since they are independent actions. The 1st full 20% is triggered or not triggered without any interference from the 2nd 20%. Your theory works out as the 2nd 20% chance as giving a (32-20) - 12% chance of working + the 4% chance of both working, 12+4 doesnt = 20% chance, by your theory the 2nd 20% gives only 18% chance of working. Hmm i can concur my theory very possibly doesnt work since with 5 times 20% chances u still wont have 100% chance to get HCT or lower, and yet ur theory doesnt add up either. hmm..." |
May 18, 2007, 11:09 PM // 23:09 | #29 |
Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Please for the love of god go outside and do something.
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May 18, 2007, 11:44 PM // 23:44 | #30 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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love your work RotteN
For those interested (and obviously that's the two of you bickering), the math is quite simple though. you cast a spell with 2 pieces of equipment each giving 20% chance of HRT. 20% chance one HRT mod works and 20% chance the other works. 20+20 does not equal 40 though. Looking at only the results which yield HRT which are 20% + (20% of the 80% which failed the initial 20%=16%) = 36%. Note, this does not take into account those which are double positive (4%) because of the 50% speed boost cap to recharge. This is why HCT is 32% HCT and 4% quarter cast time though since the 4% for double bonus is part of the 36 so they need to add up to 36%. |
May 19, 2007, 03:23 PM // 15:23 | #31 |
Lion's Arch Merchant
Join Date: Mar 2007
Guild: Realm of Fiery Doom
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Lookie here guys and gals. I'm a 14 year old kiddie and even I can do this.
Chance that a mod will work is .2 Chance that a mod will fail is .8 OK? Got that? Chance that both mods will work is .2 x .2 = .04, 4% Yes? Chance that both mods won't work is .8 x .8 = .64, 64% Hanging in there? Chance that one mod works but the other doesn't is 100% - 4% - 64% = 32% ||OR|| Chance that mod A works but the other doesn't is .2 x .8 = .16, 16%, Chance that mod B works but the other doesn't is .2 x .8 = .16, 16%, 16% + 16% = 32% It's really that simple. No need to get worked up about it. |
May 20, 2007, 06:37 PM // 18:37 | #32 |
Academy Page
Join Date: Jul 2006
Location: All over the place
Guild: Broken Circle
Profession: E/Me
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thank you fiery doom for being the only one capable of explaining this concept to them.
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May 21, 2007, 02:04 PM // 14:04 | #33 | |
Krytan Explorer
Join Date: Feb 2007
Location: Boston, MA
Guild: Higher Order [HO]
Profession: D/
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Quote:
Last edited by Soul of the Scythe; May 21, 2007 at 02:12 PM // 14:12.. |
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May 21, 2007, 02:19 PM // 14:19 | #34 | |
Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
/standscorrected (yes im big enough to accept when im wrong) And although it seems weird how it all works out, your method makes sence to me. so 32% is indeed the answer |
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